What’s better: dynamic music or hexagonal grids?

Last time, I decided on it by a narrow margin Creating a character-building background is better than a giant fungus. I understand why you made this decision, but I don’t have to agree. This may become part of my backstory. But we must continue, this week, to choose between something ever-changing glamor and something steadfast and utterly reliable. What’s better: dynamic music or hexagonal grids?

Dynamic music

Of all the cool things LucasArts has made in video games (and there are many), perhaps the one that still charms me the most is the iMuse. A technology used by games as diverse as Tie Fighter and Monkey Island 2, iMuse can dynamically ramp up and transform music in response to in-game events with different flourishes, transitions, instruments, and mixes (I’m going to) It directs you to the game’s composer Peter Silk to explain more about it). Music that continues as it switches to another song between rooms. Music that slides into a buzz when you’re doing a good job. Music that sounds as vivid as the game world. magic. How sad when they switched to pre-recorded CD soundtracks.

Not going back to this game so quickly after that her last victoryI will point out, however, that Metal Gear Rising: Revengeance has a dynamic soundtrack with extra layers of chopping and ‘tude comes during an intense performance of violence. And honestly, I think the many groans, howls, roars, clanks of weapons and enemies in Devil Daggers come together to make for the most amazing soundtrack. Dynamic ambient.Ah sure go on, let’s also throw in games like Rez and Metal: Hellsinger, which are about sliding to the beat, building weapons to the music.

I’m sure you can think of many examples and techniques of dynamic music in games, dear reader, dear times when the game sang to the melody you were drawing. Share!

Our conversation with the co-designer of Excellent return to monkey islandWhich He really had dynamic music

hexadecimal grids

What a relief it is when I start a grid-based game and find myself looking at a field of hexes. I understand how this will work. I know which hexagons are contiguous. I know how far each hexadecimal is from every other hexadecimal. I can easily calculate my weapon ranges, affinity bonuses, movement, logistics, shots, or anything. Everything will just work. perfect.


Brave fight in Gloomhaven screenshot.
hexagonal mesh in Great Gloomhaven

Even some square-grid strategy games effectively have hex grids by treating the diagonals as contiguous, which is quite confusing when trying to calculate the distance between several squares in a non-cardinal direction. The worst of both worlds.

“But Alice,” you might say, thinking you are laying an inevitable snare for me, “the most revered strategic game in human history, chess, is on a square grid.” And I would like to remind you that chess was created before 1600, when humanity had not yet invented the number six – and therefore not hexes – because it was not yet in demand.

Also, the hexagonal grid looks like it’s from the future, not from a math workbook.

But which is better?

My practical side knows hexagonal grids are the answer. My sexy side knows that dynamic music is the answer. I can’t choose. It’s all up to you, dear reader.

Pick a winner, vote in the poll below, and make your case in the comments to impress others. We will meet again next week to see whichever stands out victorious – and to continue the great competition.

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